Interdimensional Matter Forwarder
Spell Continuous

Interdimensional Matter Forwarder

  • View:
  • 2327




You can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent's effect that targets this card on the field, banish this card, until the End Phase of the next turn. You can only use each effect of "Interdimensional Matter Forwarder" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 52
Deck 57

Interdimensional Matter Forwarder — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 57 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

The card's value is tempo, not card economy: it resets a monster by banishing and returning it, can reset a monster whose effects were negated so it works again, and banishes itself to dodge targeted effects. It is a generic Continuous Spell with no searcher, no material body, and no card advantage, so the score comes from its accessibility (128 of 128 sampled decks run it), its self-protection, and its cheap deck slot. Its high deck count confirms it is played across 34 archetypes, but that frequency is not counted as power. With no combo data, the combo axis stays low.

Axis scores

Axis Score Evidence
Accessibility 55 Drawn by hand in 128 of 128 sampled decks at about 1.78 copies each, with no searcher needed (deck data; observed, but no starter role/searched-for role data).
Combo & Conversion 25 No recorded boards, so it is scored on text alone: it resets monsters but builds no extra board by itself (inferred; combo data is empty).
Resource Economy 30 Banish-and-return is tempo only, with no search, draw, or graveyard refuel, so there is no net card advantage (verified from text).
Effect & Interaction 45 Reset of negated monsters and self-banish against targeted effects give soft interaction, not a negation or removal (verified from text).
Material Utility 5 A Spell body cannot be used as material, so this axis is near zero (verified from card frame).
Resilience & Flexibility 60 Self-banish protects it from targeted effects until the next End Phase, and it can be used once per effect per turn (verified from text; inferred strength).
Deck-Building Efficiency 80 Runs at 1 to 3 copies with no garnet or lock, so it is cheap to include (observed from copies per deck; no banlist token supplied).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 52, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects itself from targeted effects by banishing until the next End Phase
  • Resets negated monsters so their effects work again
  • Cheap to run at 1 to 3 copies with no garnet
  • Played across 34 archetypes, so it fits many homes

Weaknesses

  • No card advantage or refuel
  • Does not build a board or start a combo
  • Cannot be used as material
  • Its effects are once per turn each, which limits repeat use

Counters / choke points

  • Hand traps and negations that stop the card before it resolves
  • Opponents who avoid targeting, so the self-protection never triggers

Best use

Utility: resets negated monsters and protects itself from targeted effects. Decks: Blue-Eyes, True Draco, Monarch, Toon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: banish-and-return reset, negated-monster reset, self-banish against targeting, once per turn per effect; Frame is Spell, so it cannot be material
  • Observed: Present in 128 of 128 sampled decks, about 1.78 copies average, 34 distinct archetypes
  • Inferred: Self-protection and reset give soft interaction and resilience; Value is tempo rather than card advantage
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only deck data has no starter-count data, so DeckResilience uses archetype breadth only











https://metaduelist.com/
Top